![]() While retaining full compatibility with OpenGL 1.1 class hardware, this ensures that Visualization Library size is kept to a minimum and that only the most efficient rendering paths are used. For this reasons many legacy OpenGL features like edge flags, accumulation buffers, feedback mode, the inefficient immediate mode commands etc. Visualization Library development has been heavily inspired by the idea of simplification promoted by OpenGL 3.x/4.x and OpenGL ES 2.0. ![]() Visualization Library exposes OpenGL functionalities in a manner that reproduces as closely as possible the original OpenGL semantics and adopts as closely as possible the OpenGL wording and conventions. ![]() Moreover, Visualization Library has been designed to seamlessly work side by side with other rendering frameworks, thus allowing a gradual and risk-free transition to Visualization Library. Visualization Library is simple to integrate into your framework, you do not need to adapt your own framework to Visualization Library. VL is a low-level, fast, fine-grained C++ middleware on top of OpenGL. Every aspect of Visualization Library has been developed keeping in mind these important principles: The first and most important feature of Visualization Library is surely its simple and straightforward design.
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